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The Forest Alpha 0.08 UPDATE! Season 8 Episode 1 - NEW WEAPONS! + ALPINE TREE HOUSE! + DEER!

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Published on 17 Jun 2018 / In Gaming

The Forest Alpha 0.08 Update Gameplay Walkthrough Part 1


The Forest is an open world survival game that takes place on a deserted island after the plane you're on crashes in the forest. You're the only survivor and you must use the environment around you to survive The Forest!

This Let's Play of The Forest includes a guide on how to survive, build shelters, kill and cook food as well as all future The Forest updates in HD.

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V0.08 Changelog:

First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.
Cloth/fire upgrading system added – add cloth to your weapons and set them alight
Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision.
Bushes will now hide player from enemy vision when crouched!
Player now less visible to enemies at night – unless lighter is out, making him more visible.
Covered in Mud will now correctly conceal player making him harder to spot by enemies.
Lowered range that enemies can hear player when walking/running
Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
Enemies will bash away bushes looking for player when hidden from them
New cave explorer model added to cave (hanging)
New cave explorer model added (crushed)
Better death theme (less grating)
High detailed plane doors added
Better looking log held model
Improved building memory usage
Improved HUD memory usage
Heads can now be cooked on fires to create skulls
New pick up item added: Skull
New craftable item : Club (skull plus stick)
You can now pick up and use enemy clubs
Picking up items in quick succession will now display a number for how many were collected
all collected items now have message appear
Improved previous weapon switching system to be more reliable
New buildable item: Chalet Style Treehouse
New buildable item: Meat drying rack
New buildable item: Bonfire
New buildable item: WalkWay
New buildable item: Small animal trap!!
New buildable item: Gazebo
New buildable item: Defensive spike barrier
New art for body stumps (decapitated head, leg, arms)
Cannibals eating dead bodies now takes longer
Chicory and coneflower plants are now collectable
New Craftable item: Energy mix (chicory plus coneflower)
Eating Coneflower will restore a small amount of health
Eating Chicory will restore a small amount of energy
Raccoon group behaviours added
New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased
New craftable item: Headbomb (head plus bomb)
Fixed door on medium cabin
New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
New crafted axe model
Crafted axe now requires rope to build (Rock,Stick, Rope)
Improved motion blur quality,stability and memory usage
Fur! Raccoons and rabbits now have fur shading
Improved look of lizard armour
Improved bird reactions to player, should fly away when you approach
Increased fog ranges
Reduced clipping of player arm in body when looking down at self
Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface
New detailed rope model added, along with new curled rope pick up prefab
Tweaked pacing of daytime enemies
Less blue enemies in upper parts of caves
New lizard skin inventory model (replacing scaled lizard mesh)
New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting
New tooth model and texture
Improved pickup system. Will now pick up closest item you are looking at
Increased chance of meds and torches in suitcases, lowered chance of tennis balls.
Improved look of alpha selected items in inventory(feather, herbs)
Torch now displays amount of charge left in inventory tooltip
Inventory herb models replaced with more realistic versions
Fixed issue where weapons would swing a second time if you clicked again during early part of swing
Randomized size of animals
Cave lakes, collision,lighting and layout improvements
Added more randomness to plane crash possible locations
Flashlight no longer auto equips on pick up, needs to be manually selected from inventory
You can no longer pick up rabbits, you need to catch them in trap first

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